![]() For example, high-powered weapons could blow apart buildings while tanks could drive through walls. It also utilized the Havok physics engine for more realistic physics than previous RTS games. This update made Company of Heroes the first commercial video game to support DirectX 10.ĬoH was built on the "Essence Engine" which was coded from scratch by Relic to use special graphical effects including high dynamic range lighting, dynamic lighting & shadows, advanced shader effects and normal mapping. The built-in benchmark made life easy by testing a reasonable portion of the game, which became even more relevant to hardware testers like myself when Relic added a DirectX 10 rendering mode a year after Company of Heroes initially shipped, patching in enhanced terrain, additional world objects as well as improved shadows and lighting. I even invested in the two expansions that followed - Opposing Fronts and Tales of Valor - and in addition to logging many hours of playtime, I have featured the game across plenty of CPU and GPU reviews as it's an excellent benchmark for gauging the performance of both components. It's hard to believe nearly seven years have passed since Relic Entertainment and THQ released Company of Heroes, a World War II-themed real-time strategy title that impressed the heck out of me and many other RTS buffs at the time.
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